From there, you keep TASing to frame 200, and then you save the resulting dtm file that this created.Ĥ. You advance to frame 105, then load a save state to go back to frame 100.ģ. You TAS a game (recording your inputs in a dtm file) from power on up to frame 100, and then make a savestate.Ģ. My goal is to create a branch of Dolphin with more accurate/complete savestates, which will hopefully prevent a specific type of desync, which I will describe below:ġ. I am writing here on this forum to get some feedback/advice on an idea that I have.
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